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    Accuracy of Kinect's skeleton tracking for upper body rehabilitation applications

    , Article Disability and Rehabilitation: Assistive Technology ; Vol. 9, issue. 4 , 2014 , pp. 344-352 ; ISSN: 17483107 Mobini, A ; Behzadipour, S ; Saadat Foumani, M ; Sharif University of Technology
    Abstract
    Games and their use in rehabilitation have formed a new and rapidly growing area of research. A critical hardware component of rehabilitation programs is the input device that measures the patients' movements. After Microsoft released Kinect, extensive research has been initiated on its applications as an input device for rehabilitation. However, since most of the works in this area rely on a qualitative determination of the joints' movements rather than an accurate quantitative one, detailed analysis of patients' movements is hindered. The aim of this article is to determine the accuracy of the Kinect's joint tracking. To fulfill this task, a model of upper body was fabricated. The... 

    Hand acceleration measurement by Kinect for rehabilitation applications

    , Article Scientia Iranica ; Volume 24, Issue 1 , 2017 , Pages 191-201 ; 10263098 (ISSN) Mobini, A ; Behzadipour, S ; Foumani, M. S ; Sharif University of Technology
    Sharif University of Technology  2017
    Abstract
    Affordable motion sensors that are recently developed for video gaming have formed a budding line of research in the field of physical rehabilitation. These sensors have been used in many task-based applications to analyze the patients' status based on their completion of assigned tasks. However, as the accuracy of such sensors is lower than that of the clinical ones, their measured data has had very limited use in quantitative motion analysis to this date. The aim of this article is to determine Kinect's ability and accuracy in calculating higher-order kinematic parameters, such as velocity and acceleration, in hand movements. Four methods, i.e. moving average, Butterworth filter, B-spline,...